#include "ResourceGamePlay.h"
#include "../../ID/TextureID.h"
#include "PlaySceneID/PlaySceneIDs.h"

namespace GamePlayScene
{
	void ResourceGamePlay::loadResource(){
		loadTexture(TextureID::T_GAMEPLAY,		"play.bmp");
		loadTexture(TextureID::T_COMMAND_FRAME, "commandFrame.bmp");
		loadTexture(TextureID::T_COMMAND_ARROW, "commandArrow.bmp");
		loadTexture(TextureID::T_COMMAND_MOVE,	"commandMove.bmp");
		loadTexture(TextureID::T_COMMAND_WAIT,	"commandWait.bmp");
		loadTexture(TextureID::T_COMMAND_MENU,	"commandMenu.bmp");	
		loadTexture(TextureID::T_COMMAND_ATTACK,"commandAttack.bmp");

	}
};